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Text File  |  1998-04-08  |  2KB  |  65 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                VEHICLE:        Minelayer
  6. //
  7. //                BASE ID:        500
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a Vehicle File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 3
  14.  
  15. [Header]
  16. st FileType                            = "GroundVehicleType"
  17.  
  18. [General]
  19. ul ID                                = 500                // ID number for this mech type
  20. uc Alignment                        = 0                    // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "Mine Layer"        // vehicle type description
  22. uc Chassis                            = 0                    // Standard Chassis        
  23. f TonnageClass                        = 65.0                // 80 tons
  24. l minestolay                        = 70000
  25.  
  26.  
  27. [InternalStructure]
  28. //------------------------------------------------------------------------
  29. // In theory, the following should be dictated by the MaxTonnage, correct?
  30. uc Front                            = 1
  31. uc Left                                = 1
  32. uc Right                            = 1
  33. uc Rear                                = 1
  34. uc Turret                            = 1
  35.  
  36. [ObjectType]
  37. st Name                             = "Mine Layer"        // Text string giving a descriptive name  (only 8 chars long!!)
  38. l Type                                 = 43            // ID number for this mech type
  39. l Appearance                        = 0x05000235
  40. l Duration                            = -1            // Lasts forever = -1
  41. l MaxDamage                            = 200            // Number of damage points before BOOM!
  42. l ExplosionObject                    = 449            // Object Class Number of explosion for Mech
  43. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  44. f ExtentRadius                        = 15                // Extent Radius in Meters
  45. l IconNumber                        = 108
  46. [Control]
  47. ul Type                                = 2                //player = 1, ai = 2, net = 3
  48. ul DataType                            = 1                //mech control data = 1
  49.  
  50. [Dynamics]
  51. ul Type                                = 2                //Mech dynamics = 1
  52.  
  53. [VehicleDynamics]
  54. l maxTurretYawRate                    = 0
  55. l maxTurretYaw                        = 0
  56. l maxVehicleYawRate                    = 360
  57. f maxAccel                            = 18.0  // 18.0
  58. f maxVelocity                        = 18.0    // 18.0
  59.  
  60. [AudioVisual]
  61. st Anim =                            "animString"
  62. uc[3] MoveAnimSpeed =                0,2,1
  63.  
  64. FITEnd
  65.